Friday, June 3, 2011

World of Warcarft - Alliance Races

This post was created to give additional information to those trying to make a decision between which fraction and race to choose when playing World of Warcraft. It will give you relative information for the Alliance races. If you are interested in learning the story behind each race, please visit us.battle.net.

Worgen

Racial Traits

Running Wild - They will drop to all fours to run as fast as a wild animal. Who needs a mount when you can run?

Aberration - The duration of all curses and diseases used against worgen is slightly reduced.

Darkflight - Worgen can shift from human to their true form, drastically increasing movement speed for a short time.
Two Forms - Worgen can switch between human and worgen form at will.

Available Classes
  • Death Knight
  • Druid
  • Hunter
  • Mage
  • Priest
  • Rogue
  • Warlock
  • Warrior

Home City & Start Location: Gilneas City
Racial Mount: Running Wild
Leader: King Genn Greymane

Draenei

Racial Traits

Gift of the Naaru - The draenei are blessed with a healing ability that can restore their health and that of their allies.

Shadow Resistance - Draenei have a natural resistance to Shadow magic.

Heroic Presence - Confident and strong, draenei receive a slight bonus when hit with all spells and attacks.

Gem cutting - The talented draenei receive a bonus to their jewel crafting skill.

Available Classes
  • Death Knight
  • Hunter
  • Mage
  • Paladin
  • Priest
  • Shaman
  • Warrior

Start Location: Azuremyst Isle
Home City: The Exodar
Racial Mount: Elekk
Leader: Prophet Velen

Dwarf

Racial Traits

Stone Form - Dwarves can temporarily turn to living stone, neutralizing any poisons, diseases, bleeding wounds and adding natural armor.

Frost Resistance - Ironforge dwarves have a natural resistance to Frost magic.

Explorer - Dwarves receive a skill bonus to archaeology and are able to survey faster than other races.

Gun and Mace Specialization - Dwarven riflemen are famed for their skill and their affinity for hammers. Making dwarves deadly with maces.

Available Classes
  • Death Knight
  • Hunter
  • Mage
  • Paladin
  • Priest
  • Shaman
  • Warlock
  • Warrior

Start Location: Dun Morogh
Home City: Ironforge
Racial Mount: Ram
Leader: Council of Three Hammers

Gnome

Racial Traits

Escape Artist - Gnomes are small and nimble, which allows them to extricate themselves from even the most cunning traps.

Arcane Resistance - Gnomes have a natural resistance to Arcane magic.

Expansive Mind - Curious, creative and brilliant, gnomes receive a small bonus to their manna pool.

Engineering Specialization - Their expertise with gizmo's, gadgets and gimmicks provide gnomes with a skill bonus to engineering.

Available Classes
  • Death Knight
  • Mage
  • Priest
  • Rogue
  • Warlock
  • Warrior

Start Location: Gnomeregan
Home City: Gnomeregan
Racial Mount: Mechanostrider
Leader: High Tinker Gelbin Mekkatorque

Human

Racial Traits

Every Man for Himself - Humans can shake off speed altering and trapping effects.

Diplomacy - The straightforward and outspoken humans tend to get along well with other races and gain their trust with relative ease.

The Human Spirit - Humans are known for their indomitable spirit and receive a slight bonus to their spirit attribute.

Sword and Mace Specialization - Few things exemplify the humans' strength and grace quite like their weapons of choice.

Available Classes
  • Death Knight
  • Hunter
  • Mage
  • Paladin
  • Priest
  • Rogue
  • Warlock
  • Warrior

Start Location: Elwynn Forest
Home City: Stormwind City
Racial Mount: Horse
Leader: King Varian Wrynn

Night Elf

Racial Traits

Shadowmeld - Slipping into the shadows and waiting for the right moment to strike is second nature to the elusive night elves.

Wisp Spirit - Fallen night elves assume the form of wisp spirits, which navigate the spirit world much faster than normal spirits.

Nature Resistance - Night elves have a natural resistance to Nature magic.

Quickness - The nimble night elves have a slight chance to completely avoid being hit by melee and ranged attacks.

Available Classes
  • Death Knight
  • Druid
  • Hunter
  • Mage
  • Priest
  • Rogue
  • Warrior

Start Location: Teldrassil
Home City: Darnassus
Racial Mount: Nightsaber
Leader: High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage

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